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The object of the backgammon game is for each player to bring all his or her checkers into his or her home board, and then to bear them off the board. The first player to clear all his or her checkers off the board is the winner.
A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and the checker, which was on it, is placed on the bar. Anytime a player has one or more checkers on the bar, his or her first obligation is to enter those checkers into the opponent's home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he or she may enter a checker onto either the opponents' four point or six point, as long as the prospective point is not occupied by two or more of the opponents' checkers. If neither of the points is open, the player loses his or her turn. If a player is able to enter some but not all of his or her checkers, he or she must enter as many as possible and then forfeit the remainder of the turn. After the last of a players' checkers have been entered, any unused numbers on the dice must be played.
Once a player has moved all of his or her fifteen checkers into his or her home board, he or she can begin bearing off. A player bears off a checker by rolling a number that corresponds to the point, on which the checker resides, and removing that stone from the board. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on the higher numbered points, the player can remove a stone from the next highest point. A player is under no obligation to bear off if he can make an otherwise legal move. A player must have all of his or her active checkers inside the home board to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his or her home board before continuing to bear off.
At the end of the game, if the losing player has bourne off at least one checker, he loses only the value showing on the doubling cube (the original wager or one point if there have been no doubles). However, if the loser has not bourne off any of his checkers, he or she is gammoned and loses twice the value of the doubling cube. Moreover, if the loser has not bourne off any of his or her checkers and still has a checker on the bar or in the winners' home board, he or she is backgammoned and loses three times the value of the doubling cube.
Example: Joe and Alex play a single game with an initial stake of $5. Alex wins by a gammon. $9.02 will be added to Alex's balance and $10 will be deducted from Joe's balance (the commission is $0.49).
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